Created for ZenoJam 3! If you Experience issues with HTML5, please try the Windows download!

In a distant future, peace negotiations have fallen flat, leading to the eradication of the human population. Humanity's last legacy rests with Bobby, a simple archive bot with the last remnants of human knowledge left on the desolate planet. Unfortunately for Bobby, he has fallen into range of a planet-harvesting laser and must fight the forces pulling him to his death to preserve the last piece of humanity.


HOW TO PLAY

A and D = Move Left/Right

Space = Jump/Double Jump

Up and Down Arrow Keys = Volume Control

Escape = Close Game

Game ends if Bobby touches the Laser, avoid the pull of the laser and the various hazards being sucked into the beam. Bobby gets pulled in harder over time and hazards start appearing faster as the game progresses. Try to survive for as long as you can!

Credits

"Press Start" Font - by Codeman38 on dafont.com, listed as 100% Free.

Music from 8-Bit music pack by CodeManu on opengameart.org, licensed under creative commons 3.0 allowing personal and commercial use: https://creativecommons.org/licenses/by/3.0/legalcode https://opengameart.org/content/8-bit-music-pack-loopable

Sound Effects - Created with SFXR

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorGruntTSD
GenrePlatformer
Made withUnity
TagsArcade, Endless, platf
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

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Click download now to get access to the following files:

Laser Escape - Windows V1.1.zip 19 MB

Development log

Comments

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fun game, a bit easy, you can just keep walking forward and that's it maybe jump 1/2 times but the experience was good!

it feels impossible to get a score of higher than 3? is there something i'm doing wrong?

(1 edit)

There's a bug with the game that occurs on html5 that I haven't been able to replicate. for now I would recommend trying the windows downloadable as the bug hasn't been encountered on that platform. I apologize for the inconvenience and I aim to fix the bug as soon as I can.

UPDATE: I have found a potential fix and am in the progress of implementing it. thank you again for letting me know.